It has simultaneously one the best defense mission in all campaigns (All-in nydus version), but also the worst (Zero-hour, The Dig). WoL : Probably the most fun first time around, but I feel like it falls off pretty hard on repeat playthroughs. r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatch Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. To hide spoilers use format: (/spoiler) ( details)ĭeceptive links to shock sites, malware, etc
IS STARCRAFT 2 CAMPAIGN FUN VERIFICATION
Green verification check mark guide and verified users list Use the "Filters" menu across the top to tailor the content here. I’m hoping that the future missions, with the core customization aspects only being gently introduced here, are more entertaining fare.Chat on discord PiG with a story of a community member's struggles Weekly help a noob thread I like what Blizzard Is trying to do, mixing traditional maps and “fun” stuff like the escape ride, but things outside of Nova being an awesome central character fall flat. With many more missions to come, the groundwork is laid. It feels too much like other “standard” StarCraft II missions and doesn’t really give you that Nova feeling – even though you have the chance to use nukes in this mission to blow Zerg chunks everywhere.
It’s a big map with lots of points to take, and you have access to a variety of units to do it with, but it’s just not that exciting defending and taking the points.
I expect these customization options to get more interesting in the missions yet to come, and they’re the most fun (along with unit customization) to tinker around with. Instead of the signature sniper rifle, perhaps a shotgun is in order, or some heavy armor with jump jets instead of her traditional cloaking. The second mission is a more traditional “defend the thing” mission, but it starts to display some of the cool parts of this campaign, namely, outfitting Nova with different pieces of gear for dramatic differences. I appreciate Blizzard’s willingness in this mission to break away from resource-gathering, unit-building conventions and letting us play around with Nova’s abilities, but it didn’t stimpack my interest level to any appreciable degree. It should be a lot of fun, but it ends up feeling mechanical and rather boring, moving up and down and slamming your hotkeys appropriately. The mission then turns into a sort of R-Type style shooter as you fly off, speeder-bike style. You do a lot of running around performing stealthy takedowns, rescuing companions, and finding your way out of the ship. The first mission has us playing Nova in a Solid Snake-style escape mission (there’s a wonderful Easter egg nod to this right when you begin, involving a cardboard box). The cinematics and cutscenes are top notch, and the types and styles of missions are varied. Nova does a great job at being a badass in the first three missions (available now), and the groundwork is laid for some interesting systems at work, allowing players to customize Nova’s loadout from mission to mission as well as units.
IS STARCRAFT 2 CAMPAIGN FUN SERIES
I really like the model that Blizzard is using to implement the next StarCraft II “campaign” this year – a series of mission packs centering on everyone’s favorite Ghost, Nova.